Alright, let’s talk about the Heroes Feast spell in BG3. Man, this thing always trips people up, myself included. I got tired of guessing how long it would stick around, so I figured, screw it, I’m gonna test it for real this time and write it down.
What I Wanted to Know
Basically, Heroes Feast is this killer spell you can finally use later on. Makes your whole party tougher, immune to fear and poison, gives everyone extra HP – super clutch for tough fights. But how long does that awesomeness last? The game description is… not super clear. It just says “Long Rest” or something vague like that. I needed specifics.
How I Did The Testing
So, here’s what I actually did:
- Loaded up a save right before a Long Rest at camp.
- Casted Heroes Feast right after waking up, around like 6 AM game time. Made sure everyone chowed down.
- Kept a close eye on the clock. I ran around, talked to people, maybe picked a fight outside camp just to see.
- Checked party status CONSTANTLY to see the “Heroes Feast” buff icons.
- Hung around until the buffs poofed. Yeah, I literally just stood there watching icons.
- Noted the exact game time when that wonderful feeling vanished.
What Actually Happened
Alright, here’s the scoop I got from actually sitting through it:
- The buffs lasted EXACTLY until Long Rest. Seriously.
- Not just any Long Rest, but the next one you take.
- Didn’t matter if it was 10 minutes or 10 hours later, as long as I didn’t take a Long Rest, the feast buffs stayed put. I literally fast-traveled all over the map, did a bunch of side quests, fought like crazy – buffs stayed.
- The INSTANT I clicked “Take Long Rest,” even if it was still bright daylight? Poof! The buffs vanished before I even tucked into my bedroll.
Why This Kinda Sucks (My Rant)
This mechanic, man… it’s kinda janky, right? Here’s why it screws you over sometimes:
- You cast this expensive spell at 8 AM.
- You then proceed to kick major butt all day long, deep in some dungeon.
- Finally crawl out, beat to hell, and think “YES! Camp time!”
- You click Long Rest to heal… and BAM, feast buffs instantly disappear before you get any of the rest benefits.
- Now you’re stuck without those buffs for the NEXT day until you cast it AGAIN, but you just lost that valuable spell slot until you rest. Infuriating loop!
What I Figured Out (The Tips)
So, after screwing myself over a few times, here’s what works:
- Cast it JUST BEFORE you rest. Like, literally the last thing you do before hitting “Long Rest” at camp. This feels backwards, but stick with me.
- Why backwards? Because the buff pops AFTER you wake up. You sleep, wake up refreshed with all your spells back, and bam – feast is active for the entire day ahead. Perfect!
- NEVER cast it after waking up expecting it to last that whole day and into the next camp. It won’t. It dies as soon as you rest again.
- Think of it as a “morning ritual” you do the night before. Cast feast -> immediately Long Rest -> wake up ready to rumble with buffs blazing.
- If you need to rest midday? Either skip casting Feast after that rest (sucks, I know), or accept you’ll lose it and need to recast later. No way around it, the mechanics are stubborn.
What This Reminds Me Of
Honestly? This whole mess reminds me of trying to time cooking a giant turkey for Thanksgiving. You plan, you prep, you think you got it timed perfectly to come out of the oven just as guests arrive. But somehow, you always end up either stressing about it being done too early and getting cold, or desperately praying it cooks faster while everyone sits hungry staring at you. Heroes Feast timing feels just as stressful sometimes! You want that power for the big fights, but planning the exact hour you’ll face the boss? Near impossible. So you do the best you can – cast it the night before like prepping the turkey brine. Not perfect, but avoids the “disappearing at the worst moment” disaster.