Diablo 2 must-see for newcomers: game mechanics and hidden tricks you must know

If you’re playing Diablo 2 or ready to re-experience this classic ARPG, then this article will unveil some of the most useful mechanics and cold knowledge in the game.Many veteran players may not notice these details, but they can greatly affect your combat efficiency and survivability.Let’s talk about those key settings that you may have overlooked.

1. Physical Attacks are Ineffective ≠ High Defense

Many players think that “physical attacks are ineffective” because the enemy’s defense is too high, in fact, it is not.This state is actually the enemy has ** 100% physical resistance **, meaning that any physical damage can not hit the effect.For example, ghost monsters are a typical example.

There is a common misconception that the “Ignore target’s defense” attribute can break physical nullification.But the truth is – no!Physical nullification has nothing to do with defense, but rather with complete immunity to physical damage.So if you’re using a physical profession, it’s best to switch to magic or elemental attacks when facing this type of enemy.

2, the necromancer’s skills linkage: reduce resistance + bone soul = stronger output

Necromancer has a very powerful skill called “Lower Resist”, which can greatly weaken the enemy’s magic resistance.This skill has an added effect on another skill “Bone Spear”.

Simply put, when you use “Lower Resistance” and then play “Bone Spear”, its damage will be higher.However, it is important to note that in some versions, such as 1.10 onwards, this linkage may have been nerfed or even removed.So if you want to use this combo, it is recommended to check which version you are playing first.

3. Higher Defense ≠ Can’t Hit You

Many players mistakenly think that the higher the defense, the less likely to be hit, but in fact, the defense value only affects the probability of being hit.That is to say, even if your defense pile to 10,000 points, as long as the enemy hit you, that caused the damage is still real.

For example: if you only 300 points of blood, even if the defense is high, once hit, may also hang directly.So just pile defense is not enough, blood and resistance should also keep up.

In addition, some skills can reduce the enemy’s defense value, which is actually equal to the disguised increase in your hit rate (Attack Rating).For example, the Barbarian’s “Tear” skill has this effect.

4. What is the difference between the “Hit Back” and “Kill Back”?

This is a setting that is easily confused by many players:

  • “Steal X% Life & Mana on Hit ”: This means that every time you attack with a weapon, a certain percentage of your life and mana will be returned on each hit.Note that this only applies to normal attacks or skills that are partially weapon dependent, like a mage’s fireball spell doesn’t count.
  • “Responds to +X life & mana per enemy killed ”: this one is a bit more simple and crude.As long as you kill an enemy, regardless of whether you killed it with a weapon or a spell, it automatically replies to a fixed value.It’s perfect for the monster-swiping stream professions.

These two equipment effects have their own uses, according to your play style to choose the right one is the key.

5. Elemental Absorption ≠ Immunity to Elemental Damage

A lot of people think that if you have Lightning Absorption on your equipment, you won’t be afraid of electric attacks.Absorption of elemental damage is not equal to immunity, the real immunity needs to meet two conditions:

  1. Enough resistance. 2;
  2. plus elemental absorption effect.

For example, “25% Lightning Absorption” is equivalent to giving you 50% Lightning Resistance.However, if your own resistance is too low, you will still get spiked even with absorption.

Another thing to note is that Elemental Absorption is capped at a maximum of 40%.So don’t expect to rely on a bunch of electricity absorbing equipment to be able to eat Thor’s electricity ball.

6, elemental damage reduction is not subject to the 95% cap limit

The game also has a tip: If you have “reduce an elemental damage” attribute (such as “reduce 20 points of flame damage”), this effect is ** will not be subject to DR (Damage Reduction) cap 95% limit **.This means that you can stack more than one of these attributes on top of each other.

This means that you can stack multiple Damage Reduction equipment to achieve a very high Damage Reduction effect, especially suitable for Hell difficulty against high elemental damage bosses.

7, skill damage bonus to see clearly object

A lot of skill descriptions mention “increase weapon damage XX%”, where the “weapon damage” refers to the number on the basic weapon panel, rather than the total damage ultimately displayed in the character status bar.

For example, Kick Skills for Assassins are an exception to this rule, as they don’t count weapon damage, but rather the attack power of the shoes.So pay special attention to this when matching skills.

8: Dragon’s Tail’s Flame Damage Depends on Physical Attacks

The assassin’s “Dragon Tail” skill may seem cool, but in fact, its flame damage is attached to the physical damage.This means that if you can’t do physical damage with your kicks (such as hitting physically ineffective enemies), then the flame damage will be zero.

This is why many people find that Dragon Swing can’t hit Ghost-type monsters.It’s not a bug, it’s a mechanic.

Diablo 2 must-see for newcomers

9: Mana recovers in a variety of ways

In the game, mana (mana) is a very important resource.Different professions have different ways to recover mana:

  • Sucks mana when physically attacking: only works when you attack with a weapon, doesn’t work on bones and physically ineffective enemies;
  • Natural recovery: mana recovery rate is fixed, but the more mana you have the faster you recover;
  • Enemies gained for killing: e.g. Wall of Eyelessness gives 5 mana for each enemy killed, Skeleton Collector gives 20 points for each enemy killed;
  • Eating corpses to get blue back: druids can use vine skill to eat corpses to get blue back;
  • Overtake corpses: paladin’s redemption skill also gives back blue.

The reasonable combination of these ways, you can let you continue to cast spells in the battle, do not worry about breaking the blue.

10: The effect of blood sucking/blue restoration in Hell difficulty is greatly reduced

In Hell difficulty, all physical attacks are weakened by 50%, while the effect of blood absorption and blue recovery is also cut in half.That is to say, the original 10% blood absorption, in hell will only be left 2.5%.

This is a challenge for professions that rely on bloodsucking to survive, and must be prepared in advance, such as bringing more potions or improving other means of survival.

11: Necromancer’s “Damage Deepening” Doubles Physical Output

The Necromancer’s “Decrepify” skill not only slows down enemies, but also reduces their physical resistance by 100%.On Inferno difficulty, enemies already have 50% physical resistance, and this skill reduces their physical resistance to -50%, which is equivalent to twice the damage!

So if you are a physical output type character, together with the Necromancer teammates release “damage deepening”, will make your output greatly increased.

12, elemental damage classification you know?

Many people think that “ice, fire, electricity and poison” is all the elemental damage, in fact, there is “magic damage” this category, it does not belong to the four elements:

  • Elemental damage: ice, fire, electricity, poison;
  • Magic damage: a separate category, such as Bone Spear, Blessed Hammer, Shelter and other skills belong to this category.

Understanding this classification will help you better configure your resistances and equipment to avoid being killed by certain special skills.

13: Aging vs. Damage Deepening: The difference between two types of mitigation skills.

The “Aging” skill reduces the enemy’s attack power, speed and physical damage by 50%, which doesn’t seem like much, but it actually causes the enemy’s overall output to drop significantly.

The “Damage Deepening” skill reduces the enemy’s physical resistance by 100%, making physical attacks even more threatening.The combination of the two is even more effective.

14. Shield block rate is affected by agility and level.

Many players don’t realize that the shield’s block rate is not fixed.It is also affected by the character’s agility and level.

For example, if the Amazon is all agility, any shield can reach a block rate of 75%, which is not a small survival guarantee for the melee profession.

15: Assassin’s unique two-handed blocking mechanic

The Assassin’s two-handed blocking skill is different from other professions in that it doesn’t change the blocking rate with agility or level changes.In other words, even if you don’t stack agility, you can still maintain a good blocking effect, which is very suitable for the positioning of the Assassin profession.

16: Block Rate Drops Significantly When Running

There is also an easily overlooked setting: ** when you run, the shield block rate is only one-third of the usual **, and the assassin’s two-handed blocking in the run is directly to zero.

So try to avoid running while fighting in the battle, otherwise it is easy for the enemy to seize the gap to counterattack.

17, shelter skills are still effective against undead creatures

A lot of people think that “physically ineffective” enemies (such as ghosts) will not be hit by physical attacks, but in fact, the Paladin’s “Sanctuary” skill is able to cause damage to them.

Not only that, but if you have Dual Absorb (blood/blue absorption) equipped, you can also get blood and blue back from these types of enemies.This is good news for Paladin players.

18: Druid’s Carrion Vine’s Blood Sucking Mechanism is Unique

Druid’s carrion vine skill draws blood as a percentage of his maximum life value, not based on physical damage like normal attacks.

This means that even if you don’t have a high attack power, as long as your life value is high enough, you can still draw a lot of blood.It’s perfect for sustaining and saving your life.

19: Mage’s enchant skill strengthens mercenaries

The mage’s “enchant” skill not only adds fire damage to himself, but can also be used on mercenaries.This way, the mercenary’s attacks will have extra fire damage, which is very useful against certain enemies.

20: Bow and Arrow Mercenary’s skill upgrades are amazing!

An Act 1 Bow and Arrow mercenary with a “+3 Skill” will start spraying electricity; at +4, it will spray a column of electricity; and at +5, it will fire a poisonous gas bomb.This change allows the mercenary to play a more diverse role in battle.

21: Ade (Druid) skill can also “drag” the enemy

Druids have two very interesting skills: “Fissure” and “Tornado”.These two skills not only do a lot of damage, but also have a cool feature: drag effect.

It’s similar to Mage’s Blaze, in that when you use these skills, they follow you around like a path.If the enemy is chasing you, they will be constantly hit by the skills, making them perfect for escape or kiting tactics.

While the large range is an advantage, the strength is relatively low, so it’s recommended to use them together with other high-damage skills, such as Tornado or Lightning Storm.

22. Assassin’s Shadow Cloak can’t be released continuously.

The Assassin has a skill called “Shadow Cloak”, which allows him to become invisible for a short period of time and avoid enemy attacks.However, it is important to note that this skill does not have a casting delay** but cannot be used consecutively**.

That is, you must wait for the last Shadow Cloak effect to end before you can release it again.This point is easily overlooked, resulting in the inability to use it at critical moments, affecting survivability.

23, Dominating Shadow requires a full skill level

If you’re an Assassin player and you want to make your Shadow Master powerful enough, you need to max out its skill level.

The ability of Shadow Master is directly affected by its skill level.The higher the level, the higher the attack power, defense power, and skill effect.If you want it to be the main fighter on the battlefield, it’s not recommended to just tap one level and be done with it.

24, Rabid Wolf and Poison Ivy: Different Fighting Styles

The two forms in the druid transformation system, Rabid Wolf and Poison Creeper, have different combat characteristics:

  • Rabid Wolf: Eating corpses boosts attack power by about 50~70%, suitable for clearing monsters quickly;
  • Poison Flower Vine: can restore its own life value after eating corpses, which is more suitable for protracted battles and survival flow play.

Choosing the right morph according to your fighting style will allow you to deal with various enemies more easily in Hell difficulty.

25: Mercenaries and Summons also have the “Nova” burst mechanic?

Many players may not know that some AI-controlled characters in Diablo 2, such as mercenaries, valkyries, and shadows, have a certain chance of triggering “Nova” skills when they are under siege.

Although the specific trigger conditions are not yet clear, it means that even if you do not take the initiative to operate, these characters may also be in a critical moment to defend themselves or even kill the enemy.This setting adds a lot of fun and strategy to the game.

26: Storm Armor and Bone Armor have similar resistance mechanics

The Paladin’s Howl and the Necromancer’s Bone Armor seem to be two completely different skills, but in fact, their mechanics are quite similar.

They both absorb elemental damage to reduce the amount of damage you actually take, and the final effect depends on your elemental resistance.If your resistance wasn’t high enough, even high-level Storm Armor could be shattered by a fireball.

Therefore, to fully utilize these types of skills, prioritizing resistance is the key.

27. Druid’s Ice Skills Have Limitations, Too

Druid’s elemental skills, really can cause damage to the physical ineffective enemy only “Arctic Blast” and “storm (Tornado)”.

Kamakaze (Cyclone Armor) and Tornado (Twister) are actually physical damage, so they can’t deal damage to physically ineffective enemies, but they can penetrate ice- and fire-immuneMonsters.

This is very helpful in some specific scenarios, such as fighting those bosses with high elemental resistance, physical tornadoes instead of becoming a defense breaker.

28: Raven skill seems to be useless but is actually useful

Many people think that the druid’s “Raven” skill is not useful, because it can only cause a small amount of damage, and low hit rate, especially in the nightmare and hell difficulty almost hit the enemy.

However, Raven has some tactical value:

  • It can distract enemy fire;
  • Sometimes it can interrupt an enemy’s attack;
  • Although the damage is not high, but with the curse class skills still have a supporting role.

So don’t underestimate it, reasonable utilization can still bring some benefits.

29, the attack speed of the transforming profession is affected by the weapon.

Many new players think that as long as the transformation into a bear or werewolf, the attack speed is fixed.In fact, this is not the case!

Whether it is the Druid’s bear form, or the barbarian’s “Berserk”, ** attack speed still depends on the speed attribute of the weapon in your hands **.Example:

  • With a very fast sword (such as the “Phantom Blade”), the attack speed is significantly faster;
  • With a slow gun or hammer, the attack speed is slower.

Werewolf form is especially dependent on attack speed, so it is recommended to use it with a high-speed weapon in order to achieve a higher output.

30: Who has the strongest skill to reduce enemy resistance?

In the game, there are several professions that have skills that can significantly reduce enemy resistance:

  1. Paladin’s “Conviction ”: it can reduce enemy resistance to a negative number, and is the strongest means of reducing resistance. 2;
  2. Necromancer’s “Lower Resist ”: second best, also reduces resistance to negative. 3;
  3. Mage’s Cold Mastery: only reduces enemy resistance to 0, not as good as the first two.

If you are a magic output type profession, it is recommended to have a Paladin or Necromancer in your team to provide resistance reduction support, so that your spell damage will be significantly increased.

31: Teleportation also brings your teammates with you!

The Paladin’s Teleport not only allows him to move instantly, but he can also take **mercenaries **and summons with him to the target location.

This means that you can avoid having to fight enemies with Lightning Bodyguard, or you can quickly gather all your units for a raid in the middle of a battle.

This technique is very useful in multiplayer co-op or when painting bosses.

32: Holy Light Bullet has a different healing mechanism than Fist of Heaven.

The Paladin’s Holy Bolt heals his teammates while dealing damage to them, while Heaven’s Fist does not automatically heal them.

In order for Heaven’s Fist to heal, there must be an enemy between the target of the attack and your teammate in order for it to direct a Holy Light projectile through your teammate’s body to complete the healing.

This mechanism is a little round, but in the actual battle mastery can greatly enhance the team’s ability to survive.

33, buy scrolls and press Shift to buy them all at once!

This is a very useful tip: in the store interface press **Shift + left click scroll **, you can buy a full number of scrolls at once, time-saving and convenient.

Similarly, by pressing Shift + left click on Potions in the item bar, you can quickly put potions into your belt, saving time.

34: Sets of components are also effective for mercenaries

Although most mercenaries can’t wear these sets, Act3 mercenaries can wear the Eth Harim set.This set not only provides good defense, but also has a good attribute bonus.

If you are playing a long range output profession, you may want to put this equipment on your Act3 mercenary to make him more survivable on the battlefield.

35. Distance Limit for Resurrecting Monsters

Necromancers can summon monsters such as skeletons and stone devils to assist in battle, but if these summons are too far away, they will disappear.

To avoid this, you can equip your Necromancer character with a necklace or ring with “teleportation” function, which can instantly bring the entire summoned unit to the enemy without losing combat power due to distance.

36: Certain building units can’t suck blood to replenish it

Building units such as Fire Tower and Catapult are unable to restore life by drawing blood.So when using these units, don’t count on drawing blood to keep them alive.

However, they can still be used to build up Fury or Energy bars, as can the Necromancer’s Bone Cell skill, which does not restore blood but does build up resources.

37: Fast Strike Replies affect counterattack frequency

The “Fast Hit Recovery” attribute determines how often you can start counterattacking after being hit.

If this attribute is too low, when you are surrounded by multiple enemies, you may not be able to hit the attack at all, especially in the case of slow attack speed itself is more likely to happen.

Therefore, it is recommended that melee professions try to pile up a little FHR to improve their battle rhythm and survivability.

38: Paladins have special techniques for fighting ghosts.

When facing physically ineffective enemies (e.g. ghosts), Paladins can use the “Conversion” skill to make the enemy a friendly unit before launching a physical attack on it.

Be careful, however, because if the paladin is using the Fanaticism aura at the time, the converted enemy will also gain the benefit.When the enemy returns to normal, it will retain the Fanaticism effect for about 4 seconds.

If you stand too close, you may be surrounded by a group of enemies with Fanaticism, which can be very dangerous.

39. There are three types of enhancement skills

There are three different types of enhancement skills in the game, each with different rules:

(1) Head Type

The head type is characterized by the fact that only one type of skill can take effect at the same time, and the later one will cover the previous one.However, there are two exceptions: “Terror” will not be replaced, and ‘Attack’ and “Confuse” can coexist.

(2) Ground Type

Auras such as Aura, Roar, and Druid’s Totem can be stacked, but in multiplayer games, the level of the last person to release the same type of aura will be used.Most are effective on teammates, but Assassin’s Acceleration, Energy Dissipation, and Poison Fang can only work on themselves.

(3) Body Type (Body Type / Aura Collection Technique)

This is a new mechanic added in the source material, which is only available to Druids and Assassins, such as “Feral Rage” and “Tiger Strike”.

The characteristics of this technique are: The more air you gather, the stronger the effect, but if you don’t attack for a while, the air will slowly disappear.Assassins can collect up to three chi at the same time, with each chi representing a skill, up to a maximum of nine chi, creating a combo bonus.

Druid’s chi can be effective as long as there is a little bit of it, the higher the skill level, the bigger the chi the better the effect.And as long as there is gas in the body, the use of other skills will also get additional bonuses.

40. Friend system commands help you manage your social circle

In the game’s channel chat, you can use the following commands to manage your buddy list:

  • Add buddy: /f buddy account name.
  • Remove a friend: /f r friend account name.
  • Send a message: /f m buddy account name
  • Show list: /f l
  • Sort up: /f u Friends:/f u
  • Decrease order: `/f d buddy account name’

These commands will help you better organize your gaming social circle for grouping and communication.