Diablo 3 Necromancer Build Best Skills Setup For Maximum Damage

Alright folks, buckle up. So I’ve been totally banging my head against the wall trying to get my Necromancer to actually do damage in the higher difficulties of Diablo 3. Like, I kept getting stomped, okay? Felt like I was throwing wet noodles at the demons.

Starting Point: Utter Frustration

My first try? Total garbage. I threw whatever skills looked cool onto my bar. Army of skeletons? Sure! Big bone spears? Why not! Some corpse explosion? Classic! But dude, Torment XVI just laughed at me. My skeletons dropped like flies, the bone spears tickled the big guys, and I just stood there waiting for corpses to explode. Slow death. Literally. Needed a complete rethink.

Digging For Answers

Got fed up. Jumped into some online community hubs, pestered friends who play. Kept hearing whispers about this “Corpse Explosion” setup with specific gear. Sounded messy, but hey, desperate times. Dug deeper. Read stuff people wrote, even older posts. The key seemed to be stacking tons of corpses and then blowing them up insanely fast. Like, machine gun fast.

Diablo 3 Necromancer Build Best Skills Setup For Maximum Damage

Scrounging For Gear (The Grind Is Real)

Okay, so theory sounded good. Time for the pain: finding the actual gear. Needed these specific legendaries:

  • That weird scythe that makes Corpse Explosion fire like a shotgun blast? Hunted rifts.
  • Gloves that automatically blast corpses? Thank Kadala eventually.
  • A shield making my golem poop out corpses constantly? More rift grinding.
  • Boots that somehow make my Devour skill also trigger corpse explosions? You guessed it… more rifts.
  • Plus jewelry and other bits boosting poison damage and area damage. Endless grind.

Stalked merchants, gambled blood shards, did bounties. Took ages. Finally got the core stuff, even if some rolls sucked.

Putting It Together & Smashing Stuff

Gear equipped. Deep breath. Opened up my skills. Here’s what went on the bar:

  • Corpse Explosion (Close Quarters): Obvious choice for the shotgun effect.
  • Command Skeletons (Frenzy): Just something cheap to distract stuff, honestly.
  • Blood Rush: Gotta move, man. Dying less is good.
  • Command Golem (Flesh Golem): My corpse factory! Summon him, hit the “Sacrifice” button when I needed bodies NOW.
  • Devour (Cannibalize): Set to auto-cast with numlock trick. Gobbled corpses non-stop for health and Essence.
  • Bone Armor (Dislocation): Stunned stuff near me. Safety net.

Passives focused on more corpses, more damage when stuff is stunned/poisoned, and not dying instantly.

The Moment of Truth

Jumped into a Torment XVI rift. Nervously summoned the golem, hit his sacrifice button, dumped a bunch of corpses. Held down Corpse Explosion…

BOOM! BOOM! BOOM! BOOM! It went off insanely fast, huge area, shotgun blasts everywhere. Everything just… melted. Elite packs? Gone in seconds. Guardians? A slightly longer light show of explosions. I couldn’t believe it. It was messy, chaotic, but unreal damage. Finally!

Yeah, it feels a bit clunky needing the golem sacrifice setup for big bosses, but man, seeing entire screens evaporate in a chain reaction of explosions? Totally worth it. Time to push higher!