The big question everyone keeps lobbing at me is about these Gloves of Belirigant Skies. Are they the secret sauce for a good lightning build in Baldur’s Gate 3 or just another piece of purple crap filling up the inventory? I’ve seen all the threads and guides, mostly guys sitting there crunching numbers on a spreadsheet, but never actually playing the damn game. So, I grabbed them and decided to run the test myself. No theory, just hard knocks.
I wasn’t going to baby this test; I was going for max output. I pulled out my multiclass menace—a mix of three levels of Rogue (Thief for the extra bonus action, naturally) and the rest in Battle Master Fighter. The whole point here is attacks. More attacks mean more chances to land that 1d4 Lightning Charge bonus damage, which these gloves give you when you deal lightning damage. We need those charges stacking up fast.
The Setup: Throwing Attacks and Managing Charges
My first practical step was equipping the gloves and the complementary gear. I slapped on the Sparky Points trident and the Real Sparky (yeah, I know, creative naming) light crossbow. But honestly, the real workhorse was Lightning Jabber paired with the Boots of Stormy Clamour. The whole aim was to just get the ball rolling, starting the fight with a jolt and then using the Fighter’s Action Surge to just vomit attacks onto a poor soul.
I drove the party over to the Grymforge and picked a fight with that group of duergar near the docks. Why there? Because they’re clustered, and they hit back hard enough to make the damage difference feel real, not just theoretical. I recorded three attempts with the gloves equipped and three baseline attempts with a standard pair of gloves—say, the Gloves of Power—just for reference, which offer a simple flat hit increase.

What I immediately noticed as I started to stack and attack was the incredible momentum of the charges. My Fighter would action surge, and within one turn, he’d rack up six or seven charges easy. That bonus 1d4 damage on the sixth or seventh hit? It’s tangible. It’s real. My Great Weapon Master attacks were suddenly hitting for a consistent 3-5 more damage than the baseline every time the charge proc’d. The damage output was definitely higher.
- Attempt 1 (Gloves Equipped): Total damage output was about 20% higher than baseline, mostly due to the Lightning Charge stack explosion.
- Attempt 3 (Gloves Equipped, Best Case): I leveraged all the multi-attacks, and the burst was beautiful. The average hit count went up significantly.
- The Pain Point: The charges decay! If I missed a turn of attacking, the momentum was gone. You have to be in the face of the enemy and attacking constantly, or the bonus just melts away, which is a major pain in the butt.
So, are they worth it? Yes, but only if you build your entire damn life around maximizing attacks and actively managing that decay. If you just slap them on, they’re useless.
The Reason I Bother With This Crap
It sounds simple, right? Test the item and see. But I wouldn’t be doing these exhaustive, painful practical tests if I hadn’t had my gut ripped out by some supposed “expert” guide a while back.
It was about six months ago. I was trying to take down Raphael in the House of Hope. I was following this “guaranteed solo kill” build I found online. The guy swore this specific item combination, this exact spell rotation, was the key. He claimed he wiped the floor with Raphael in two turns on Tactician difficulty. I read the guide, bought the hype, and went in completely blind, trusting the internet.
I went in and got my ass handed to me. I reloaded the fight ten times. Ten times I followed the exact steps, and ten times Raphael’s goons and the big man himself absolutely annihilated my party. He didn’t just beat me; he mocked me while doing it. I was so furious I nearly put my fist through the monitor. I realized that the guy who wrote that guide probably never ran the full fight on that difficulty, or maybe he used a stack of twenty potions and just didn’t mention it. That “solo kill” video was probably recorded on Explorer mode, or he edited out five reloads.
I walked away from the game for a week. When I finally came back, I made a promise to myself: I would test everything myself. I would verify every single gear synergy and skill performance through actual combat logs and repeated runs. I stopped reading the “meta” guides and started doing the work. I realized that 90% of the online advice out there is just people recycling theory-crafting from a comment section without ever feeling the true heat of Tactician difficulty.
That frustration, that initial betrayal by a lying guide, is why I put in the time to test these gloves. It’s why I track the stats, and it’s why I share the results. I don’t want anyone else to go into a major boss fight based on someone else’s guesswork and end up humiliated like I did. So, take my word for it: the Gloves of Belirigant Skies are worth the effort, but only if you’re dedicated to that high-attack, charge-management lifestyle. Otherwise, save the inventory slot for something less demanding.