Best way to use bg3 gloves of belligerent skies? Game tricks inside!

Best way to use bg3 gloves of belligerent skies? Game tricks inside!

Okay, so I finally got my hands on those Gloves of Belligerent Skies in Baldur’s Gate 3, yeah? Everyone talks about them, but figuring out the best way to actually use ’em felt like guesswork at first. Let me walk you through what I did.

Picking Them Up and First Impressions

Found these gloves pretty early fighting those goblin jerks near the grove. Honestly, the description sounded kinda weird at first. Basically, when you hit stuff with Thunder or Lightning damage, it puts this “Reverberation” thing on enemies, and if they get 5 stacks, they might fall over. Cool, but how do I actually make that happen consistently? That’s what I needed to test.

Starting Simple with Basic Attacks

First thing I tried was just slapping them on my Eldritch Knight fighter. Gave him a magic weapon that does a tiny bit of Thunder damage on hit. Every time he whacked something, I’d see that Reverberation icon pop up. Problem: stacking it was slow! Single hits meant it took ages to get to 5 stacks, especially on tanky mobs. Felt frustrating and unreliable.

Moving to Area Spells (Chaos Mode)

Next, I tried my Storm Sorcerer Tav. Figured, hey, spells hit hard and often. Cast Thunderwave or Shatter into a crowd, right? Big difference! Suddenly, everyone caught in the blast got at least 2-3 stacks immediately. Way faster stacking! But… problems popped up:

Best way to use bg3 gloves of belligerent skies? Game tricks inside!

  • Spell slots burned out fast spamming these spells.
  • Melee allies kept getting knocked down too when enemies fell prone near them. Total mess!
  • Wasted stacks if enemies died before reaching 5.

Felt powerful but clunky.

Finding the Sweet Spot

After a bunch of fights reloading saves near the blighted village, I stumbled onto a combo that felt smooth. Here’s what worked best for me:

  • Slapped the gloves on Gale (Wizard) instead of a frontliner. Gave him Witch Bolt and Thunderwave as staples.
  • Used Witch Bolt as the main trigger. Every turn, that single-target zap adds a stack automatically plus the glove’s stack on hit. One cast = 2 stacks per turn guaranteed!
  • Saved the big AoE spells like Shatter for clustered enemies or finishing off someone close to 5 stacks.
  • Positioned Gale safely so prone enemies didn’t trip up my fighters.

This made stacking super controlled and resource-friendly.

Why This Rocks Now

Seeing it in action against bosses was awesome. Focusing Witch Bolt on a big target stacks Reverberation stupid fast. Hitting 5 stacks knocks them flat nearly every time, giving my rogue and fighter free advantage smackdowns next round. Using smaller AoE bursts just cleaned up groups. Felt like I cracked the code instead of brute-forcing it.

Bottom line? Don’t waste these gloves on basic melee attackers or spamming expensive spells. Pair ‘em with repeatable lightning/thunder effects like Witch Bolt on a backline caster. Control the stacks, control the knockdowns. Game changer!