photo_2025-06-01_21-06-34 (1)

BG3 Builder Multiclass Guide Make Better Characters

Lately I’ve been playing Baldur’s Gate 3 again, and this time I wanted to try mixing two classes together. I never dared to do this before because there are so many options—one wrong move and your character ends up being a jack of all trades and master of none: can’t hit anything, has low health, and can’t even use their skills. Sounds pretty miserable, right?But then I heard about a feature called the “Builder” that helps plan character progression, and I thought: Why not give it a shot this time?

First Time Using It, No Idea Where to Start

I opened the “Builder” tool. The interface was much cleaner than I expected—no cluttered pop-ups. But I still sat there staring blankly at the screen for five minutes, unsure where to click. Which class should I pick first? I heard Warriors were solid and beginner-friendly, so I selected a Level 1 Warrior. Thick armor, high health—felt safer.

When I hit Level 2, trouble struck. The system suddenly popped up a bunch of classes to choose from: Warlock, Mage, Rogue, Paladin… Each name sounded cooler than the last, but I had no clue which fit my current character. I almost clicked Paladin—sounded so badass! But when I hovered over it, a tooltip popped up: “This class relies heavily on Charisma.” I checked my character’s Charisma—a measly 6 points, practically rock bottom. Choosing that class would mean wasting all my skill points.

That moment dawned on me: You don’t pick a class just because it sounds cool. You pick based on whether the stats match.

Take it slow, try one step at a time

I took a deep breath and stopped rushing. Reviewing the options again, the Sorcerer also required high Charisma—no good. What about Mage? It demanded high Intelligence, but mine was only 8—way too low. Scrolling further, I spotted Rogue. This class relied heavily on Dexterity, and my Warrior’s Dexterity was decent. Looking closer, Rogue had a skill called “Sneak Attack,” promising extra damage but requiring light or ranged weapons.My warrior could wield daggers, so that should work.

I selected a level 2 Rogue. Instantly, new skills appeared on the screen, like “Improved Sleight of Hand” and “Sneak Attack dice.” Best of all, the tool directly showed me what I’d gain per level, saving me from looking up rules or memorizing them. I continued leveling:

  • At level 3, I stayed a Thief and chose the “Bandit” subclass. Why? Because it grants me an extra action each turn. This means I can attack, drink potions, or push enemies simultaneously—super flexible.
  • At level 4, I switched back to Warrior. Since Warriors gain ability points at level 4, I wanted to boost my Strength for more damage.

By switching classes like this, I didn’t have to worry about forgetting level requirements or missing crucial skills.

BG3 Builder Multiclass Guide Make Better Characters

I made mistakes, but tools saved me

Honestly, I’ve messed up before. When I hit Level 5, I impulsively chose Mage. Looking back, I have no idea what I was thinking. The moment I selected it, the system popped up a warning: “Your Intelligence is too low. Spell hit rate will be extremely poor.” I checked and saw my spell damage was in single digits. Enemies could dodge it effortlessly. If I’d used that in-game, I wouldn’t have dealt any damage, and my teammates would’ve cursed me.

I quickly deleted the level 5 Mage and switched to Warrior. This time, after reaching Warrior level 5, I got “Second Strike”—allowing two axe swings per turn. It felt amazing.Without this tool’s early warning, I might’ve saved the character, only to discover the problem mid-battle. Then I’d have to reload and restart over and over—how frustrating would that be?

The Final Character Build: Absolutely Thrilling to Play

My final character was: Warrior Lv. 6 + Rogue Lv. 4
I wielded a great axe, going all-in on the “Heavy Weapons” path.

For the Rogue side, I chose “Swift Hands,” granting me two extra actions per turn.

During combat testing, facing several enemies, my first turn went like this:

  • Main Action: Sliced one down with the great axe.
  • Extra Action 1: Downed a Haste Potion (thanks to the Rogue skill).
  • Extra Action 2: Push another enemy off a cliff (you really can push twice!).
  • Then, with the Warrior’s “Extra Attack,” I easily took out the third enemy who ambushed me.

By the end of the turn, the enemies were in complete disarray, and I had a solid win. This character is both durable and agile—it feels like I’m cheating.

Tools aren’t magic, but they let me experiment fearlessly

Honestly, this builder didn’t turn me into a gaming pro. When I accidentally picked the mage class, I still felt pretty dumb. But its real value? It doesn’t let you make mistakes silently. It immediately tells you “your stats aren’t high enough” or “you can’t use this skill,” and clearly lists what you gain at each level.

Back then, I’d scour guides and spend ages on wikis. Not anymore. Want to try Warrior + Priest? Go for it. Warrior + Ranger? Why not. Even if the combo seems odd, I’m not afraid—the tool helps me avoid obviously bad choices.

Now I’m not scared of “hybrid classes” anymore. If it’s wrong, just restart—it’s simple. Games are meant to be played, not rules to be memorized, right?