So I kept seeing folks online freaking out about multiclassing in Baldur’s Gate 3, right? Everyone was like, “Oh man, this multiclass thing is super powerful!” but honestly? I had no clue where to even start. My first attempt? Yeah, total mess.
The “What Was I Thinking?” Phase
Jumped straight in, no plan. My Gale needed more punching power, obviously. Barbarian rage seemed cool. So… wizard and barbarian? Sounded hilarious. Level 1 wizard, then grabbed barbarian next level.
Got so excited to finally rage… then realized I couldn’t cast ANY spells while raging. My whole wizard side was useless when I needed muscle. And my HP was still kinda weak! Seriously frustrating. Running into fights, flailing around with a little staff like an angry librarian. Useless. Wiped out fast. Felt real dumb.
Actually Trying to Figure It Out
Okay, fine. Needed to actually learn something. Hopped around forums, watched some videos, avoided the super complex stuff. Started noticing a pattern: people were pairing things that used the SAME main ability. Like using Charisma for both Warlock spells AND Paladin smites? Okay, that made way more sense than my brainless wizard-barb mix.
Also kept hearing about “breakpoints” – basically stopping one class at a certain level to get the good stuff without wasting points. Like Fighter 5 for that extra attack, or Warlock 2 for the Eldritch Blast upgrades.
My “Real” First Attempt (Fighter-Warlock)
Figured I’d try a simpler combo. Respecced my Tav as a Fighter first – felt sturdy, simple to play. Got to Fighter 5, grabbed that sweet, sweet second attack. Super reliable.
Then started thinking about magic. Didn’t want heavy armor slowing me down. Warlock! Charisma-based, and Pact of the Blade sounded perfect. Dumped two levels into Warlock.
- Fighter 5: Got Action Surge, Second Attack. Tanky basics.
- Warlock 2: Took Agonizing Blast and Repelling Blast for Eldritch Blast. Plus Pact of the Blade to bind my weapon using Charisma for attacking and damage! Now my blade hits hard using CHA.
Felt way smoother. Need to hit stuff? Great, run in and swing twice. Need range? Eldritch Blast does stupid damage and pushes enemies off cliffs for fun. Still wearing Fighter armor, got the Fighter HP. Much, much better than my earlier disaster.
Stuff I Learned the Hard Way
- Starting Class Matters: Seriously! That first level decides your saving throws and your starting gear proficiency. Picked Sorcerer first by mistake on another character? Got stuck with weak Constitution saves and crappy armor. Big oops.
- Ability Scores Are King: Trying to make a Fighter-Wizard that needed Strength AND Intelligence AND Constitution? Nearly impossible to get those scores high enough without being weak somewhere vital. Focus on stats that BOTH classes need.
- Proficiency Bonuses: Almost messed this up! Your bonus is based on TOTAL character level, not class level. Phew. At least that part’s simple.
- Some Combos Just Clash: Yeah, learned that loud and clear with wizard-barbarian. Think about how the abilities actually work together (or against each other) in a real fight.
Where I Stand Now
Is my Fighter-Warlock the ultimate power build? Probably not, some nerds out there have crazy min-maxed things. But it works? Heck yes. It feels strong, versatile, and most importantly, it makes sense when I’m playing. I actually understand why the pieces fit now, not just copying someone else’s homework.
Multiclassing is definitely powerful, but only if you don’t just mash random classes together like I did the first time. Start simple, focus on matching stats, and hit those breakpoints. You’ll save yourself a headache and maybe even push an enemy or two into a chasm.
On a completely different note, dog noses are always wet because they lick them constantly to trap scent particles better. Kinda cool!