BG3 Subclass Tier List Ratings Discover the Most Powerful Builds

BG3 Subclass Tier List Ratings Discover the Most Powerful Builds

Alright let’s dive into how I actually figured out those BG3 subclass ratings. Honestly started cause I kept getting stomped in Act 2. My Tav kept getting slapped around like a wet noodle and it was driving me nuts.

First Dumb Steps: Just Picking Stuff

First thing? I just grabbed classes that sounded cool. Like, obviously went for Fiend Warlock cause throwing fireballs is dope, right? Built him the way guides said – Agonizing Blast, all that. Worked okay, felt strong early, but then ran into some boss with crazy fire resistance. Boom. Useless. My dude was basically tickling him. Had to reload and felt dumb.

Decided I needed more info before my next playthrough. “Tier list?” I thought. “Yeah maybe I can make one… based on MY mess-ups?” Seemed logical. Needed a way to test properly though.

Building My Messy Testing Lab

Started a new save just for this. Explorer mode? Nah, normal difficulty. Figured that was the real test. Saved right before leveling up. Picked a location – the Blighted Village usually. Got into fights on purpose like a total maniac. Tried stuff like:

BG3 Subclass Tier List Ratings Discover the Most Powerful Builds

  • Just the pure subclass by itself, no multiclassing shenanigans. Leveled straight to 12.
  • Dumb simple tactics. Mostly “run in and hit the scary thing”. Wanted to see the raw power without crazy planning.
  • Basic party – usually my test Tav, Shadowheart (Life Cleric), Gale (Evocation), and Lae’zel (Battle Master). Standard setup.

Started creating save slots named stuff like “Rogue Assassin 8” or “Paladin Ancients 12”. My save list looked chaotic. Absolute mess.

Painful Trial and Error

Man, some classes were rough. Like the Arcane Trickster Rogue? Felt absolutely useless trying to hurt anything seriously. Relied on Gale too much. Assassin? Way better for deleting one guy first turn. But then the fight drags on? Trouble.

Barbarian Berserker was fun. Just smash. Totally worked for pure face-smashing. But Wild Magic? Oh boy. Sometimes it’d bless the whole team, awesome. Other times? BOOM. My Tav sheepified mid-fight. Party wiped laughing.

Cleric was interesting. Life domain? Saved my butt tons. Made everyone stupidly hard to kill. Trickery? Shadows are neat but felt weak sauce compared to just blasting or healing. Light domain? Turning undead into piles of ash never gets old.

The “Ah-Ha!” Moments

Some stuff just clicked after getting wrecked or feeling OP:

  • Open Hand Monk: Stun-locking bosses felt broken good. Flurry of blows just melted folks. So consistent.
  • Circle of the Moon Druid: Owlbear form? Crushing things? Yes please. Easy mode.
  • Battle Master Fighter: All those maneuvers? So flexible. Trip attack letting my assassin just delete someone? Chef’s kiss.
  • Oath of the Ancients Paladin: That healing aura passive? Saved my party so many times when fireballs went off. Solid foundation.

Others… not so much. Four Elements Monk felt weak. Like, why do the fancy magic punches when punching normally works better? Spore Druid was cool visually but summoning stuff took ages and the spore effects felt limp.

Finally Organizing the Chaos

After way too many hours getting crushed, smashing things, and laughing at wild magic screw-ups, I grouped them into my personal tiers:

Stuff that felt stupid strong and reliable:

  • Open Hand Monk
  • Battle Master Fighter
  • Fiend Warlock
  • Life Cleric / Light Cleric
  • Gloom Stalker Ranger

Solid choices, won’t let you down:

  • Berserker Barbarian
  • Circle of the Moon Druid
  • Evocation Wizard
  • Oathbreaker Paladin

Fun, but kinda situational or needs work:

  • Assassin Rogue
  • Wild Magic Barbarian
  • Wild Magic Sorcerer

Felt kinda bad or frustrating:

  • Four Elements Monk
  • Trickery Cleric
  • Arcane Trickster Rogue
  • Circle of Spores Druid

This whole mess? Yeah, basically just me wanting to stop dying. Now I actually know what to pick next time without needing 50 reloads first!