Man, I remember firing up Avowed for the first time last weekend thinking my rig could handle it no sweat. Boy was I wrong! My frames were chugging like molasses in January, especially during those swamp areas with all the fog effects. Time to roll up sleeves and get dirty with settings.
The Deep Dive Into Graphics Options
First things first – I cracked open the settings menu like a detective at crime scene. Textures on Ultra? Yeah right, knocked that down to High immediately. Then I spotted Volumetric Fog Quality and Shadow Resolution laughing at me. Slashed both to Medium and suddenly gained 15 extra fps just like snapping fingers.
But the real kicker was that sneaky Global Illumination setting. Had it on “Enhanced” whatever that means. Dropped to “Basic” mode and holy bananas – another 10 fps jumped into my lap. Felt like finding cash in old jeans!
Tinkering Under the Hood
Wasn’t satisfied though, so I went digging in config files like a gopher hunting nuts. Found this line:
- MaxAnisotropy=16
Changed it to MaxAnisotropy=8 and honestly couldn’t spot any difference except smoother movement. Then deleted every single “motionblur” and “filmshader” entry I could find – good riddance to those resource hogs!
The Final Performance Cocktail
After three hours of tweaking and crashing twice, here’s what actually worked:
- Disabled Depth of Field completely – seriously who needs blurry backgrounds mid-combat?
- Locked frames at 60 instead of letting it dance all over
- Set foliage interaction to LOW – grass ain’t paying rent to be interactive
Now the game runs smooth as butter on my GTX 2070 even during firefights with three spellcasters going nuts. Moral of the story? Fancy graphics mean nothing when your frames stutter like bad karaoke! Next time I’ll tweak before crying over spilled fps.