New Dying Light The Beast Virtual Currency: 5 Things Players Need To Know

Okay so yesterday I was just messing around in The Beast mode after that big Dying Light update, you know the one everyone was buzzing about? Got jumped by one of those super tough infected Brutes near the quarantine zone, took me down like nothing. Thought I was toast for sure. Woke up back at base, inventory lighter, and boom – noticed this weird new shiny token looking thing in my stash called ‘Infected Credits’. Huh? Never seen that before.

So obviously, I gotta figure out what this is. Checked the patch notes again more carefully. Buried near the bottom was a tiny mention about ‘virtual currency adjustments’ for The Beast. Typical. Went straight to the in-game store menu. Sure enough, there’s a whole new section now called ‘Infected Market’ that wasn’t there before. Everything inside – weapon skins, decals, even some Boosters – was priced in these new Infected Credits. My stash had… 5. The cheapest item cost 50. Damn.

Time to do some research outside the game. Hit up the official forums – lots of folks confused just like me. The devs finally posted a longer explanation. Spent the next hour grinding missions specifically in The Beast mode, trying everything. Killed special infected, looted special crates they mentioned, completed bonus objectives. Got maybe 1-2 credits per activity. Talk about a grind.

Here’s what I’ve figured out, straight from playing and digging:

New Dying Light The Beast Virtual Currency: 5 Things Players Need To Know

  • It Only Drops in The Beast: Don’t bother running around Old Town or the Slums hoping for these coins. You only get ‘em from activities inside The Beast mode map. Period.
  • No Cash Purchases? Not Exactly… The dev post says they’re ‘earned purely through gameplay’. Yeah, right. They also announced a ‘future’ plan for bundles that’ll give you a stack of credits plus other gear. Translation? You’ll eventually be able to buy your way faster. Typical ‘play-to-earn-but-really-pay-to-skip’ model.
  • Rewards Are Cosmetic & Convenience: The stuff you buy? Mostly flashy weapon skins and decals so you look cooler ripping zombies apart. Also some temporary XP boosts and Immunity Boosters. It’s all fluff and minor helpers, nothing game-breakingly powerful. That’s the one plus.
  • Inventory Has a Cap (Seriously?): This is just dumb. Found out the hard way after a decent farming session – you can only hold 1,000 Infected Credits at a time. Why cap virtual currency you barely earn? Makes grinding past that feel pointless.
  • Market Rotation = FOMO Tactic: The ‘Infected Market’ page shows a timer. Items cycle in and out regularly. Saw a cool biohazard knife skin I wanted, but didn’t have enough credits. Timer ran out, gone. Now gotta wait weeks? Months? Who knows? Pure FOMO pressure tactic to grind more now.

Watched a streamer play The Beast for hours, strictly farming credits. They looked bored out of their mind. Realized grinding out those cosmetics would mean doing nothing but The Beast missions repetitively for ages. Not my idea of fun. I like variety.

Honestly, not great news. The grind feels intentionally slow. The cap is annoying for something earned. And knowing paid bundles are coming later feels cheap. It’s just more virtual hoops to jump through. The items look okay, but nothing spectacular enough for this level of hassle. I tried farming seriously for an hour – mind-numbing – and barely got a handful. For that cool skin I saw? I’d need weeks of playing only The Beast. Nah.

For now? I’m ignoring it. Maybe grab credits passively if I play that mode anyway. But actively farming? Not worth the time sink compared to just playing the parts of the game I actually enjoy. It’s just another virtual coin trap wrapped in slightly prettier paper. I just gave up and went back to smashing zombie heads the old-fashioned way.