So today I figured I’d check out what WB Games Montreal might be cooking up, especially after hearing whispers about a new DC game. Easy way? Dive into their job listings. That’s like reading tea leaves for us gamers, right?
Woke up way too early, coffee in hand – the cheap instant stuff, don’t judge – and popped open the browser. Went straight to the WB Games Montreal careers page. Scrolling, scrolling… loads of listings, gotta filter them out. Typed in things like “DC” and “Multiplayer” and “Live”. Bam. Suddenly a bunch popped up that looked super promising. Way more than usual for this studio.
Okay, here’s what jumped out at me:
- Systems Designer: They want someone with “live service experience” – like, duh, obvious hint. But digging deeper? It mentioned “player progression systems” and “economy tuning”. Sounds like they’re building something where you gotta grind or pay to make your hero feel powerful. Classic live service stuff. Felt a bit cynical remembering my superhero skin collections gathering digital dust elsewhere.
- Senior Software Engineer, Online: This one screamed infrastructure. Words like “large-scale multiplayer environments” and “persistent game world” popped up. My brain immediately pictured Gotham or Metropolis filled with other players. Hope it ain’t another co-op looter like Avengers, though…
- Mission Designer: Interesting blend! Talking about both “world events” (probably stuff happening for everyone) and “narrative arcs”. Maybe they learned from past mistakes? Trying to actually tell a proper Batman/Superman/whoever story while keeping everyone online busy?
- Game Security Analyst: Yep, confirmed. They’re expecting cheaters. Big time. “Prevent exploitation” and “live game economy protection” were plastered all over this one. Felt a wave of nostalgia mixed with dread thinking about launch-day exploits in other online games.
- Monetization Specialist (Mobile? Wait, No…): Found one clearly mentioning “PC/Console titles”. They flat-out say they want someone to “design and implement monetization strategies”. Translation? Get ready for battle passes, premium currencies, and probably a bunch of shiny stuff you’ll wanna buy. Big sigh right there.
Putting the pieces together felt kinda obvious, honestly. All these roles point to one thing: a big, persistent, online DC universe game. Think Destiny but maybe swapping out aliens for supervillains, or Marvel’s Avengers if it had, you know, actually been good. They need people who can build servers that hold up, stop the cheat-fests, design the grind loops, and sell you the cool capes. Classic live service playbook.
Spent maybe an hour, tops, really going through these. Didn’t find anything specific like “Superman” or “Batman” – smart of ’em, keeping the actual hero a mystery for hype. But the skeleton of the game? It’s laid out in those job ads. Persistent world, lotsa players, ongoing stories, heavy monetization, and fights against cheaters. The whole messy, predictable live service package. Part of me is kinda interested. Bigger part of me is already tired thinking about the grind.